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Hook up the amplifier dying light
After silencing the app child, prepare for an hookup of fairly easy to gay undead, although chances are complicated by how many of them show up. Age the big just away with things and then where to the site switch. To do that, you meet to gay to the coolest point in Harran. An all the features are gone, use a complete to headshot the lower send foes, then a submission to take out any Guys situated on the members. Crane will do this on his own, so many can chat sit back and bear the conversation.
It's a tough fight if you even have to bother with it but when it's done the Hook up the amplifier dying light is only a short distance forward. Head for it and turn the wheel to open the door. Pay close attention to first aid kits hanging on the walls. There are a lot of them down here, which is a pretty good indication that players will need them. Even if they don't, there's no harm in having a few in the Naughty slutty in punta del este. Players should continue to move through the sewers until they are forced to drop through the floor, then continue moving until reaching a room with what appears to be Virals and Volatiles.
Stay high in the tunnel before dropping in the room, using the explosive barrels laying about to take out the bad guys in large batches. Whatever remains can be picked off with headshots from just about any firearm. With the area seemingly clear, head to the south side of the room and climb up where one of the undead enemies was previously standing. This will allow players to move forward, climb up and then backtrack through a single door. From here there are a series of pipes and walkways that will allow players to cross to the doorway closest to the waypoint. Try to avoid using guns as much as possible. The noise only attracts more zombies, which then requires players to use more guns, which then attracts This is turning out to be a very long objective, but for the most part there's a straightforward formula to get through.
Don't make noise, keep heading in the only direction possible, and now that Crane is clear of that room, try to smear some zombie guts on him. There are quite a few undead pests in these sewers, but rather than fight them all, try to take one out quietly, then borrow its intestines to Rick Grimes past the rest of the hoard. Even if sprinting is the desired method of travel, it's only a short distance to complete this marathon of a task. Jump Down Search the Containers Take a look below Crane's position and locate a pile of garbage, then jump into it to knock off a very easy objective.
FAQ And Walkthrough - Guide for Dying Light
This will soon update, though, and players can complete the second by looking at the two waypoints on the map, then heading to the shaded areas that they point to. It's a dangerous task given the amount of medium level enemies that are sitting around. This makes it absolutely essential that as little noise is made as possible. If there's a chance to smear some guts on our protagonist, take it and keep searching for the access card. If Crane comments that Hook up the amplifier dying light is nothing to find, head to the next waypoint and continue the search.
We found a Goon, Toad, Demolishers and other dangerous foes at both search sites. A combat approach is not advised here. Instead, try to sneak in and complete the task using stealth. Our second search site contained two Demolishers, which is usually a good time to pull out the guns. Not here, however, as the noise will see players in a complicated fight. The rest of the infected are simple enough to kill, so try to take them out early if killing the big guys they give off a huge amount of experience is a priority. With no other zombies to worry about, dodge the Demolisher's attacks and counter when they're off balance. It's really not that hard. Should players really get jammed up, toss our advice out the window and grab the guns.
This battle might even be enough to level up the Power skill set. There were holes in the roofs of the two shipping containers at the site where we found the two Demolishers. Just saying, it might not be a bad idea to just free run to these locations, drop down and conduct the search. Enter the Power Substation Not that we're complaining, but it seems that an access card is kind of silly for someone with our excellent free running abilities. Oh well, head to the new waypoint on the map and climb the stairs to reach a barbed wire fence that encompasses the tower.
To the right of the fence is a rock that players can climb on to gain access to the area. Just be sure to watch out for the zombies on either side. Once Crane is safely situated on top of a shipping container, get out a gun and start shooting all the red barrels laying about the area. Guns aren't so bad here since the substation is closed off, meaning more undead scum aren't going to join the fight if there's a little raucous. Behind the barrel is a sewer gate that you crank open by hand. Do that and head inside! Outside of the shortcut, you will spot a grate removed from the floor. Drop down in and move to the ledge. Inside, pull out a gun and shoot the red barrels.
There are four Toads waiting for you. From the ledge you can kill three of them; two with the exploding barrels and the one above on the balcony. Once those three are dead, drop down and kill the last one on the right. When all the Toads are dead, use the grappling hook to swing up to the platform above the fourth Toad.
Head up the stairs and arm a melee weapon. At the top of the stairs there will be a lone walker. Kill it and use the camouflage technique to cover yourself in zombie guts. With this temporary invisibility, walker though the halls to the next set of stairs. If your camp starts wearing off, kill one and reapply. Head up the stairs and outside to see the radio tower. From here, dive left into the water. You could jump Hook up the amplifier dying light onto the pile off trash, but its easier to miss the trash than it is to miss the water. Once on land, follow the road around to the first pair of containers.
You need to find a key card to continue. Inside the fenced area are zombies waiting for you. I would climb the stairs, kill the Toad up top, and then use the stairs to have to walkers line up single file for death. A Bomber may come around too. If not, it will be inside the bottom container waiting for you. Walk through the upper container and then head around the back to the lower container to inspect it. When you find nothing, leave the area and cross the busted bridge. Again, the grappling hook makes crossing this bridge a piece of cake, but if you do not have it, balance across the bars to reach the other side.
Around the corner is the next fenced in area. Use the yellow van to climb inside. There are two Demolishers and plenty of other zombies inside. Run to the left and make way for the container in the very back, right next to the crane. Climb on top and kill a Toad. Drop down through the hole in the roof and grab the key card next to the dead body. Climb out and make you way east opposite way of the crane out of the fenced area. Follow the winding road to the top of the hill. Hop on top of the yellow van to shoot a few problematic walkers. Take out the Bombers first.
There should be three. Then try and kill the Toads on the adjacent roof. Use on of the Toads for camouflage. Drop down and face the building you were just on top of. There is a door that needs the key card to enter. Swipe the card and open the door.